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  #21  
Old 09-05-2010, 01:08 PM
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Merlin Merlin is offline
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The message: newgame.php on line 1771? Are you using a shortcut pointed to New Game? You shouldn't have any link pointing to that page in game.
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  #22  
Old 09-05-2010, 05:32 PM
Alexander Morlo Alexander Morlo is offline
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I do not know if its been temporarily removed for some reason but my Next Turn button has dissapeared
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  #23  
Old 09-05-2010, 05:35 PM
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Eudrick Eudrick is offline
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Quote:
Originally Posted by Alexander Morlo View Post
I do not know if its been temporarily removed for some reason but my Next Turn button has dissapeared
The screen format has been changed with the implementation of the the new Unit Action Menu. Look for the next turn button at the top of the map in the gray bar. If it's not there try pressing the CTRL button and F5 at the same time. That updates the game to your computer. If it's STILL not there let us know.
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  #24  
Old 09-05-2010, 06:06 PM
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Merlin Merlin is offline
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There was a problem with the New Game option on the Aragon map. I believe I've repaired the New Game process.
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Gildor, Chapter 'Three is Company'.
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  #25  
Old 09-06-2010, 04:07 AM
GorbagGutripper GorbagGutripper is offline
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Thanks Kurt--I see the screen now. Wasnt there before and now I can finish off these pesky half pints that are pillaging my town.
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  #26  
Old 09-26-2010, 04:50 AM
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Eudrick Eudrick is offline
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Default Re: NPC AI or LOS ?

Quote:
Originally Posted by Alexander Morlo
Quote:
Originally Posted by Eudrick
Quote:
Originally Posted by Merlin
Quote:
Originally Posted by Alexander Morlo
Quote:
Originally Posted by Merlin
Quote:
Originally Posted by Eudrick
Quote:
Originally Posted by Alexander Morlo
During battle it is possible to lure enemy units to sections of city walls that are placed diagonal and then pound them into nonexistence with archers and offensive spells the enemy will just hang out in those areas and dont do much about it alot of times they will head to those sections on their own is that by design?
The AI is funky in some regards, this appears to be one of those times. My guess is that the wall makes them think there is no further access to your units and acts as a missile block as well. It's a nice 'glitch', take advantage of it. I'll forward this message to Merlin and he MAY rework the AI (if possible) to make the enemy more aggressive. It'd be nice to know what various enemies are doing this as each one has it's own battle plan.
I think the enemy AI isn't looking "far enough" away for an attack position, so get stalled out in the corners of your walls. I increased that radius. Let us know if you can still use that strategy, or if you notice a change in behavior.
That seems to have changed the behavior alot i have fought several battles and the enemy units seems to now find the entrance easier and attack from the edges closest to it exept for 1 troll army who seem to have got hung up but i am not sure if they were just hanging back and waiting for spells to be cast on them or not they went to my wlll and waited for 16 or 17 turns i then took some units outside the walls and the troll army then came forward to fight
Great! Thanks for the help!
Bug Bounty for YOU!!! Race and Class? I'll send you some good stuff.
Cool thanks i am just a gamer who found this site on accident firtst time on a beta first time to see a glitch Elf/Mage
As a result of Alexander's query he earns:

You sent 5 of Horn of Fatigue to Alexander Morlo.
You sent 50 of Lance +2 to Alexander Morlo.
You sent 50 of Chain +2 to Alexander Morlo.
You sent 3 of Plate +2 to Alexander Morlo.
You sent 1 of Robe +3 to Alexander Morlo.
You sent 100 of Small +2 to Alexander Morlo.
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You sent 4 of Short Sword +3 to Alexander Morlo.
You sent 1 of Mage Staff +3 to Alexander Morlo.
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You sent 100 of Defense +1 to Alexander Morlo.
You sent 1 of Wizardry 2 to Alexander Morlo.
You sent 2 of Horn of Fear to Alexander Morlo.

ENJOY!!!!
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  #27  
Old 09-26-2010, 10:32 AM
Alexander Morlo Alexander Morlo is offline
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Default Feels a little like a cheat

I have 4 mage I had them in a stack had all 4 cast pyro when it came time i targeted 3 of the 4 spells clicked next turn and 3 were cast I then clicked next turn again was able to see the results before targeting the 4th pyro spell
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  #28  
Old 09-26-2010, 04:00 PM
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Merlin Merlin is offline
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That's not exactly a bug. It is a well-known side-effect of the way the system works. Eudrick exploits it all the time. (He calls it the "half-turn".) I'm too lazy to bother, and just blast the enemy indiscriminately.

Fixing that might be worthwhile to help newbs out, if there were a warning message such as "You must target Merlin's Pyro spell before taking your turn." We've had a few complain about a "stuck" turn when in reality it was a spell waiting to be targeted.
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Do not meddle in the affairs of wizards, for they are subtle and quick to anger.
The Lord of the Rings
Gildor, Chapter 'Three is Company'.

Last edited by Merlin; 09-26-2010 at 04:03 PM.
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  #29  
Old 09-26-2010, 07:10 PM
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Eudrick Eudrick is offline
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As a side note: 'Half turning' mages' missile spells ,while valuable in conserving the spell for a target that still exists, does have a draw back. If you cast 2 or more spells on the same target at the same time the 2nd and consecutive spells do more damage per spell than the single spell would. I.e. 1 missile spell does 120 hp of damage, 2 or more cast on the same target do an incremental amount more per spell. The first does 120, the second does 160 and the 3rd would do 180 (numbers approximate). It's a fine line judging how many to cast at a time based on the target (I get 7 at once if I so desire).
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Never teach a pig to sing. It wastes your time and annoys the pig. From the notebooks of Lazurus Long (Woodrow Wilson Smith), Time Enough For Love, Robert A. Heinlein

Last edited by Eudrick; 09-26-2010 at 07:13 PM.
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  #30  
Old 09-26-2010, 10:20 PM
Alexander Morlo Alexander Morlo is offline
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That stuck turn thing is initially why i had felt it to be a little like a cheat i think
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