View Full Version : Not Too Shabby...

07-15-2009, 01:37 PM
for only having Bless and dispair spells:

Date: 1 Mabia 1242 Q.J.
Defended your city against a Goblin army. You reduced the enemy to 60% You gained a total of 1,418,187 experience. Experience bonus 142%
Your Chivalry is at maximum!
City Morale is at maximum!
City Loyalty is at maximum!
Your win-loss increased by 1.4

1 Militia: 9 killed.
M4 gained 1 level!
P1 gained 1 level!
P2 gained 1 level!
Your spoils are 154.7 armor, 36.6 weapon, 83.2 bow, 43.6 horse.
You recovered 1 Vigor, 7 Hammer +1, 8 Spear +1, 1 Vigor, 1 Vigor, 1 Small +1, 1 Vigor, 1 Lance +2, 1 Lt Cross Bow +2, 7 Small +1.

07-15-2009, 02:08 PM
Failed to defend your city against a Centaur army. You gained a total of 307,180,740 experience. Experience bonus 329%
Your Chivalry decreased by 10!
City Loyalty is at maximum!
Your win-loss decreased by 0.3

Snjezana: killed!
1 Militia: 15 killed.
2 Militia: 15 killed.
3 Militia: 2 killed.
5 Militia: 14 killed.
7 Militia: 12 killed.
8 Militia: 6 killed.
Your spoils are 36.0 weapon, 27.5 horse.
You recovered 1 Chain +3, 1 Medium +2, 1 Spear +2, 1 Chain +1, 2 Cure, 3 Healing.

I fought for 136 turns and the enemy broke, i had 2 heroes and my militia to defend. Isnt this a little to much? The enemy broke in the end and i got an 0,3 loss? Why?

07-15-2009, 02:15 PM
I'd be guessing here but a 35% kill rate on Milita alone is pretty high, factor in the hero that was killed and you were probably around 40 t0 45 %. You may have broken the enemy, but I'd bet your loss per centage was worse than theirs.

07-15-2009, 05:22 PM
He had 8 units and 7 heroes. 4 cav/4 Mtd Bow. I did what i could with my militia, but his troops had ~ 400 Hp each and my hero had a hard time doing dmg here. I thought the attacks on the city where a little easyer if u only have militia.

07-16-2009, 11:41 AM
From what I've gathered through playing and conversations with the developers, the size and strength of the enemy is based on the highest ranking unit (hero if there is one) on the battlefield at the start of the battle.

07-16-2009, 11:43 AM
I got a chance for the same battle but with 1 standard unit + militia + the same 2 heroes as above (the killed one is 1 level lover now).

Defended your city against a Human army. 25% bonus for reducing enemy to 10% You gained a total of 583,671,359 experience. Experience bonus 284%
Your Chivalry increased by 7!
City Morale increased by 3!
City Loyalty is at maximum!
Your win-loss increased by 3.5

8 Militia: 10 killed.
ibukovec gained 1 level!
Snjezana gained 1 level!
1st. Auxila gained 1 level!
Your spoils are 357.4 armor, 83.6 weapon, 94.8 bow, 393.9 horse.
You recovered 14 Small +1, 13 Hammer +1, 14 Lt Cross Bow +1, 1 Vigor, 12 Leather +1, 12 Short Sword +1, 1 Cure, 1 Robe +2, 1 Cure, 1 Vigor, 7 Chain +1, 7 Lt Cross Bow +1, 1 Cure, 9 Leather +1, 8 Small +2, 10 Long Sword +1, 11 Spear +1, 1 Vigor, 13 Small +1, 11 Spear +1, 1 Rally, 1 Vigor, 1 Robe +2, 1 Short Sword +2, 11 Mail +1, 10 Medium +1, 1 Cure, 11 Hammer +1, 1 Cure, 9 Lt Cross Bow +1, 1 Vigor, 12 Mace +3, 1 Vigor, 15 Leather +1, 12 Hammer +3, 16 Spear +1, 9 Hammer +3, 10 Chain +1, 1 Rally, 10 Md Cross Bow +1, 1 Cure.

07-16-2009, 11:29 PM
You won because you didn't suffer nearly the losses as in your first similar battle.

07-20-2009, 10:16 AM
You won because you didn't suffer nearly the losses as in your first similar battle.
I know that, but i wanted to show how the battle got easy with 1 unit. Heroes are weighted to much in enemy army size calculation.
I had an 3 rd battle with 1 more hero on my side. And it go a lot harder.

07-21-2009, 03:25 AM
Okay, the formula is dependent on character level, and adjusted for class. If your characters are high level, they will bump up the difficulty quite a bit. I'm not sure what to do to fix this for the lower power army without breaking it for the higher level army. The formula seems pretty well balanced, so I'm hesitant to change it.

07-23-2009, 07:25 PM
A level 21 warrior isnt much stronger then a level 11 warrior. I do 300 dmg he does 150 dmg and both heroes are dead. If i use my hero to attack enemy units he can make 1 attack and he is down to a few HP. A level 21 Mage is much stronger in a battle vrs units (Pyro). The only good thing is unit level. But at high levels units only HP matter since dmg is to big anyway. Armor is useless anyway (at least at high level). So the formula shouldnt be based on class, well at least mages should be most penalized, then warriors then knights and priest and ranger in the end.

07-23-2009, 10:09 PM
Well, using ONE warrior to attack a unit pretty much is suicide. Stack 'em up and use the combined firepower. Single heros are great for encirclement, they can withstand a few missle attacks until you get the enemy to retreat, of course, timing is everything.

07-26-2009, 04:48 PM
Well at high levels units are dangerous. And encirclement isnt much of an option unless u are prepared to lose a few heroes. Not to mention the losses ur armies will sustain advancing to make the encirclement useful.

07-26-2009, 10:39 PM
Well, I beg to differ. Like I said timing is everything, and a few well timed haste spells on your herostacks can make all the difference. Sure, I've been caught a couple of times, but in general, encirclement is more than a viable strategy, it's pretty much my game plan whenever possible. Usiing your warriors and knights as assault troops is ok in furtherence of the ultimate goal, TOTAL ELIMINATION of the enemy but is costly in heals (especially if you lose the spot where they were killed) and really is counter productive. These days Goblins (and I know you hate them) are my favorite flavor for that.