View Full Version : Economic Game adjustment

02-22-2009, 05:23 PM
A few changes were made in the economic game to help the play balance. First, the production rate or Armorer, Weaponer, Bowyer, Breeder and Magician were increased quite a bit. Second, some of the maintenance costs for developments were reduced.

Also, a late development is that Guilds now have a purpose: Guilds supply scouts and spies. There will be other changes related to that.

This will make maintaining a city and an army much more manageable. If you have any comments, they would be welcome.

Finally, there are a few fixes for various little things that weren't working properly. Play on!