View Full Version : A few changes and more bug fixes

10-23-2008, 12:37 AM
The world movement rate has been doubled so you can get further during a turn, which should make it quicker to take out those dastardly, and hopefully wealthy, enemies. The Pyro spell damage has been revised to make Mages a little less awesome at very high levels. Now damage is randomized from 1 to the max value, which now increases slightly with levels gained. A number of bugs were found, and squashed very flat, so the game should work correctly more of the time. Also, a bandwidth hogger, NPC turns, was tamed a bit, so hopefully the game will be a lot more responsive.