Merlin
01-10-2008, 10:16 PM
I finally got around to implementing militia units. If you attack an NPC, they will probably have a bunch of low-level militia units as well as their regular army. And, even better, if you get attacked in your city, you'll have a bunch of units to help out. My TO DO list keeps getting shorter!
I also found and solved an AI bug. Sometimes the AI would want to move units into your formation, ignoring zone of control. This caused the routine to sometimes take way too loong, and the script timed out, leading to a hang. This is fixed, so battles should be much smoother and quicker now.
I also found and solved an AI bug. Sometimes the AI would want to move units into your formation, ignoring zone of control. This caused the routine to sometimes take way too loong, and the script timed out, leading to a hang. This is fixed, so battles should be much smoother and quicker now.