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quiritus
07-12-2010, 03:54 PM
Operating System: Windows 7
Browser: mozilla firefox
Version: 3.6

What were you doing/attempting to do in the game at the time: selecting as movement destination hex 12,11-12,12-12,13-12,14
What happened: apparently, there is no way to selecting this hexs (ops are square not hex;))

Character Race:human
Character Class:ranger

Eudrick
07-12-2010, 04:37 PM
More info would seem to be needed here. Was the hex(s) in question receptive to the cursor? In other words did the cursor show up when moved over that hex? Was there an enemy in that or an adjoining hex that precluded movement (returning a red NO in the UAM when that hex was chosen) Was this a regional or city tactical hex and if it was a city hex was it one of those hexes where you had placed a road or wall that is currently invisible.

quiritus
07-12-2010, 05:33 PM
More info would seem to be needed here. Was the hex(s) in question receptive to the cursor? In other words did the cursor show up when moved over that hex? Was there an enemy in that or an adjoining hex that precluded movement (returning a red NO in the UAM when that hex was chosen) Was this a regional or city tactical hex and if it was a city hex was it one of those hexes where you had placed a road or wall that is currently invisible.
the hex(s) in question are not receptive on cursor: don't change to hand "side". it was a city tactical, and yes there is road on the hex(s). the issue is indipendent to enemy presence: i advice it the first time in battle. but even outside battle the trouble is here

Eudrick
07-12-2010, 05:47 PM
Those road an wall hexes that are invisible are problematic and a known issue we are working on. For some reason they are blocked to moment. If you don't need that development at the moment, delete it and the problem will be resolved. Once we have the roads and walls fixed you can rebuild it and it should be ok. Note that you may need to delete more than one hex's worth of road or wall to get to the hex in question as they are linked and you need to start at one of the ends to get to the middle.

Merlin
07-12-2010, 06:59 PM
Or fill in the missing roads, as I noted earlier, which will fix the broken graphics.

Merlin
07-14-2010, 12:24 AM
selecting this hexs (ops are square not hex;))
We call them "squexes" internally...

Moriority
07-14-2010, 04:26 AM
The brick lay pattern of squares provides the square visual with the positive characteristic of a hex. That is, all six surrounding/adjoining squares are equi-distant to a central square.