View Full Version : balance and improvement suggestions

07-07-2010, 10:56 AM
Balance: Guild: now the guild train 20scout5spy a turn: i think this must be changed to support in place of train this number: actually there is no really choice to make between the city where send scout/spy as they are virtually unlimited. and no reason to build more than 1 guild

unit control in tactical game: i think that lack (but maybe there is and i don't found) a feature to issuing order at more than 1 unit at a time

07-07-2010, 06:35 PM
We are currently working out the bugs on counting the scouts in the field, thus limiting how may are available at any given time.

If you double click on any unit order box it will perform the action of the last unit you manually directed. In other words tell an unit to missile attack a hex and then double click on other units action boxes and they will missile attack the same hex as well.