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Unit Page Unit Pages: Summary, Equipment, Combat, Inventory, Formation, Create and Heraldry. Summary Page ![]() Equipment Page ![]() The right side of this page allows the player to change the number of troops in a unit, or equip and re-equip their units. To change the number of troops, simply change the number in the Number bow. If you wish to increase the number of troops in a unit, you must have enough Recruits available for that increase, (See City Menu), and the number cannot exceed stacking limits. To change equipment, click on the tab for each equipment category. The drop down menu will give you a list of all available weapons. (Note: you cannot equip a 30 man unit with 10 long bows and 20 medium cross-bows - you must choose a single weapon of each type to equip every member of the unit.) The page also shows the per-unit cost of each piece of equipment and potential conflicts between two pieces of equipment. (A unit cannot use shields and two-handed swords at the same time, for example.) Players will not be able to save equipment changes that involve a conflict. Combat Page ![]() The data boxes are as follows: Data: Hit Points, Movement Rate, Weight Allowances, and the unit’s size. If there are mounts, that data is displayed after a "slash" (/), such as 12 / 24. (The size of a unit helps determine Stacking Limits.) Buy Cost: The costs associated with equipping this unit, in terms of treasure, armor, weapon, bow, horse and magic. Maint Costs: The costs to maintain this unit and this unit’s equipment for one World Game Turn. Training Costs: The costs, by weapon type, to train this unit to the next level. (Certain weapons require more training to achieve proficiency.) Spell Level: The levels and numbers of spells available to this unit (character or henchman only), depending upon Class and Level. Defense, Hand, Throw, Missile and Spell show the speed, range, defensive and offensive strengths of a unit’s various armor and weapons. The equipment that factors into that data is listed at the top. Inventory Page ![]() Formation Page ![]() Hint: Put your most heavily armored units (infantry) and fighters in the front and weaker (bow) units and mages behind them. Use your mounted infantry and cavalry to guard your flanks and protect your units in the rear. Create Page ![]() To hire a henchman, choose the sequence you wish the henchman to appear in on the Unit Action Menu, type in the name, and click tabs for gender and for the class of the new henchman, (or henchwoman). Be sure to SAVE before you leave the page and Equip the unit or henchman before a battle occurs! You may Conscript recruits for your army from the local population. However, conscription has a negative effect upon the Morale and Loyalty of the citizens in many societies. (In some societies, no matter how grim, loyalty is assumed and morale is of little concern.) See City > Conscript Heraldry Page ![]() Last Edit 03-13-2010 07:44 PM |