Page: Help: Develop

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Develop
Develop


Click to Enlarge
The Develop page is where you can add more structures to your city. Many of these structures will add to your city's production of various stores and materiel. Others are very important for the welfare of your population.

On the left of the screen is the menu of the various develops you can place. These are in the DEVELOPMENT OPTIONS section in the lower part of the menu. Click on one of these, Housing 2 for instance, and you will see a larger version of the icon and an explanation of what it does and how much it costs to build in the SELECTED DEVELOPMENT section just above that. Note that if the development takes more than 1 turn to build, you will be paying that cost on each of those turns while it is under construction. Housing 2 shows Worker: 20, Lumber: 20, Stone: 20, Metal: 4, Treasure: 20, Time: 2 months, so the cost will be 20 Lumber, 20 Stone, 4 Metal and 20 Treasure for each of the 2 months' turns. You will use 20 of your workers for each month during this time, as well.

To place a development, simply click on the map where you'd like that development placed. Most development require a particular terrain where they are placed. Timber, for instance, can be placed only on a Forest hex. The game will tell you if you cannot place a development in a particular hex. Almost all the structures require a clear or Arable Land hex. You can select the red 'X' then on the map to erase an undesired feature in a hex. (At some point this will cost something, but right now you are free to erase anything you'd like!)

Note: Be careful not to overbuild, especially when you are just starting out. Housing is your best bet, as then your growing population won't be sleeping under trees and in fields! The "Quantity" number on the City screen shows the number of people who can be housed, so keep an eye on that as you play.

There are two choices that are not developments, but may be important. The blue circle O represents None, which resets your develop choice, and does nothing when you click on the map. This will help prevent mistakes. The red X represents Erase, which allows you to remove unwanted features in terrain, such as a stone resource right where you want to build a Tower.

The DEVELOPMENT COST AND CITY RESOURCES section show in the Cost line how much the developments you've placed will cost each turn. The Stores line shows what you currently have in your City. Remember that most developments take more than 1 turn (month), so don't spend everything you have without considering the time required to build these developments!

When you are satisfied with what you've done, click the Save button and you will commit your decisions. If you wish to start over, just click the Develop menu choice at the top again, and click OK to navigate away and lose your changes.

Development Costs

Resource
ICONDEVELOPDESCRIPTIONWORKERLUMBERSTONEMETALTREASURETIMEMAX
Arable LandArable Land may be developed into Agriculture.
 1ForestForest may be logged by Timber development.
 1 1RockRock may be quarried by the Quarry development.
 1 1 1LodeLode may be mined by the Metal Mine development.
Development
ICONDEVELOPDESCRIPTIONWORKERLUMBERSTONEMETALTREASURETIMEMAX
 1 1 1 1OreOre may be mined by the Mineral Mine development. 1022252
 1 1 1 1 1AgricultureBuild on Arable Land to provide farm goods to feed your people. 20225101
 1 1 1 1 1 1TimberBuild on Forest to provide raw material for your Sawmills. 255220201
 1 1 1 1 1 1 1QuarryBuild on Rock to provide raw material for your Masons. 301050202
 1 1 1 1 1 1 1 1MetalBuild on Lode to provide raw material for your Smelters. 401050253
Manufacturing
ICONDEVELOPDESCRIPTIONWORKERLUMBERSTONEMETALTREASURETIMEMAX
 1 1 1 1 1 1 1 1 1MineralBuild on Ore to provide raw material for your Jewelers. 1010105202
 1 1 1 1 1 1 1 1 1 1BakeryBakeries add to Agriculture to provide additional food for your people. 1010510202
 1 1 1 1 1 1 1 1 1 1SawmillSawmills process Timber into Lumber to provide building materials for structures. 10510202
 1 1 1 1 1 1 1 1 1 1MasonMasons process Quarry output into Stone to provide building materials for structures. 15155252
 1 1 1 1 1 1 1 1 1 1SmelterSmelters process the Mine output into Metal to provide building materials and raw material for Armor 10133102
Structure
ICONDEVELOPDESCRIPTIONWORKERLUMBERSTONEMETALTREASURETIMEMAX
 1 1 1 1 1 1 1 1 1 1JewelerJewelers process the Mineral output into precious materials, adding to your Treasure. 1010102101
 1 1 1 1 1 1 1 1 1 1HousingHousing is necessary to provide a place for your people to live. 1051151
 1 1 1 1 1 1 1 1 1 1 1MarketMarkets add to your Trade capability, allowing you better access to other markets. 105102202
 1 1 1 1 1 1 1 1 1 1 1WarehouseWarehouse is required for storing most of your production and facilitates Trade. 105102201
 1 1 1 1 1 1 1 1 1 1 1GuildGuild trains scouts, spies and diplomats. 10552101
Infrastructure
ICONDEVELOPDESCRIPTIONWORKERLUMBERSTONEMETALTREASURETIMEMAX
 1 1 1 1 1 1 1 1 1 1 1ArtsArts boosts your population Morale and Loyalty. 20.110.221
 1 1 1 1 1 1 1 1 1 1 1RoadRoads facilitate movement and trade. 100.220.522
 1 1 1 1 1 1 1 1 1 1 1 1BridgeBridges facilitate movement and trade over river hexes. 1025253
 1 1 1 1 1 1 1 1 1 1 1 1 1WallWalls are defensive structures that help protect the city. 1022.5253
 1 1 1 1 1 1 1 1 1 1 1 1 1 1GateGates are defensive structures that allow movement through them. 252527.54
Armory
ICONDEVELOPDESCRIPTIONWORKERLUMBERSTONEMETALTREASURETIMEMAX
 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1TowerTowers are defensive structures that provide both defense and attack advantage. 3051010104
 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1ArmorerArmorers produce Armor for your troops or for trade. 3051010104
 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1WeaponerWeaponers produce Weapons for your troops or for trade. 305510104
 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1BowyerBowyers produce Bows and Arrows for your troops or for trade. 305510104
 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1BreederBreeders produce Mounts for your troops or for trade. 205510205
Education
ICONDEVELOPDESCRIPTIONWORKERLUMBERSTONEMETALTREASURETIMEMAX
 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1MagicianMagicians produce Magic to make potions and other enchanted items for your troops or for trade. 10010020010010012
 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1War CollegeWar College enhances your Warrior skills and maximum level. 100200505010012
 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1AcademyAcademy enhances your Knight skills and maximum level. 50505015012
 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1Woods LoreWoods Lore enhances your Ranger skills and maximum level. 1001002505020012
 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1TempleTemple enhances your Priest skills and maximum level. 1001002505025012


Last Edit 02-17-2010 02:23 AM


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