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City The City page shows the basic data about your city. The page is divided into three main sections. The City Tab on the top of the page contains a drop down menu that takes one to the selected page: Summary, Details, Graphs, Ledger, Development and Library. Summary The City page shows the basic data about your city. The page is divided into three main groups of three sections each. Left Group: Player and general city information The Upper section displays the City Name, Wealth, Income, Maintenance Costs and current construction costs. The Middle Section shows the status of your city population. Health, Morale and Loyalty will reflect changes based on actions you take during the game. Also in this section is the current tax rate, which can be adjusted by the player. Be sure to save any changes with the save button in the upper right hand corner. The Bottom section details player information: Name, Race, and current levels of Chivalry, Morality and Ethics. Center Group: Population and Military information The top section shows the current population of the city broken down by age . The center section shows the available and required workforce. The bottom section shows the current size of the Militia, Army and Intrigue forces. Right Group: Current status and Development This section shows the levels of development of Structure, Stores, and Materiel. This group is where one can set production levels. Save with the button in the upper right hand corner. The Top section shows quantity and production levels for structure, Housing, Markets, Warehouses, Arts, and Guilds. The center section shows the same for Stores, Food, Lumber, Stone, Metal and treasure. The bottom section shows levels and quantity for the various military materiel: Armor, Weapons, Bows, Mounts and Magic. Details The Details tab allows you to view the complete, detailed listing of the Resources and Development of the City, both current maintenance and construction. The details page is broken down into 7 main categories: Resources, Developments, Manufacturing , Structure, Infrastructure, Armory, and Education. Resources are the available raw materials in your region and produce some amount of each of those materials without any development required. Development shows the facilities built to harvest the raw materials. Manufacturing shows the facilities built to process the harvested materials. Structure shows the various support buildings. Infrastructure shows housing and public works. Armory shows the various production units for your army. Education shows the higher leaning centers for each class of Hero. The Details section lists the Production of each type, the number of Workers required, the quantity of basic materials required for maintenance, and the cost in both Workers and Materials required to build a new development of that type. There is also a column that displays the number of Turns required to build that development. Each category (except Resources) is split in two halves: Maintenance and Construction. Each half has the number on hand or under construction, how many workers required as well as how much of each resource material is required. These values are the amount required each month. Last Edit 02-14-2010 05:23 PM |