Page: Help: Economy

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Economy
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Resource
Arable Land

Forest

Rock

Lode

Ore
Develop
Agriculture

Timber

Quarry

Metal Mine

Mineral
Manufacturing
Bakery

Sawmill

Mason

Smelter

Jeweler
City Stores Food Lumber Stone Metal Treasure

Military
Armorer

Weaponer

Bowyer

Horse Breeder

Magician
Materiel Armor Weapons Bows Horses Magic

Structure
Housing

Warehouse

Market

Arts

Guild
Population(-) Trade Trade Morale (+) Efficiency (+)

Infrastructure
Road/Bridge

Wall/Gate/Tower
Trade Loyalty Population
Status Health Morale Health Morale Loyalty
Morale (+/-) Loyalty (+/-) Loyalty (+/-) Population (+/-)

RULES - EULA
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